Breakdown - (Modified Axel Avatar)

Pictured below is the avatar from this breakdown.

modified Axel avatar

The Raw Code

avatar:axel.0EC_CC_WC__C__T5charlieClicLbMaOaGmarkRbUaVaGmarkWeXeYC_TIeJeKC_TBbPeNS000GcharlieQaHDgT2dudeT3T2T1Q0f1f.rwg

Colored Code

avatar: axel.0EC_CC_WC__C__T5charlie ClicLbMaOaGmarkRbUaVaGmarkWeXeYC_TIeJeKC_TBbPeNS000GcharlieQaHDgT2dudeT3T2T1Q0f1f.rwg

Simplified

avatar: Body .0E A B C D E FLb Ma OaGHand Rb Ua VaGHand We Xe YC_T Ie Je KC_T Bb Pe NSxyzGHead Qa HDgT2FaceT3T2T1 Q0f1f .rwg

Breakdown :

0E - Enables customization (precedes all other coding parameters)
C_C - storage area for Skin Color A - tan
C_W - storage area for Shirt Color B - white
C__ - storage area for Coat Color C - default
C__ - storage area for Dress Color D - default
T5charlie - storage area for Pants Color E - a denim texture
Clic - storage area for Hair Color F - muddy brown
Lb - Left Upper Arm set at Shirt Color
Ma - Left Forearm set at Skin Color
Oa - Left Hand set at Skin Color
Gmark - Get Body-part from mark
Rb - Right Upper Arm set at Shirt Color
Ua - Right Forearm set at Skin Color
Va - Right Hand set at Skin Color
Gmark - Get Body-part from mark
We - Right Thigh set at Pants Color
Xe - Right Lower Leg set at Pants Color
YC_T Right Foot set at Brown
Ie - Left Thigh set at Pants Color
Je - Left Lower Leg set at Pants Color
KC_T - Left Foot set at Brown
Bb - Body set at Shirt Color
Pe - Pelvic area set at Pants Color
NS - Enables Body-part rescaling of neck and subclumps
000 - setting for normal scale
Gcharlie - Get Body-part from charlie
Qa - Quote to seperate lower case adjacents of charlie and set at Skin Color
H - Head
DgT2dudeT3T2T1 - blinkrate and dude's blink textures
Q0f1f - Quote again then hair set at Hair Color
.rwg - Renderware graphic file-type