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WORLDS.COM AWARDED U.S. PATENT
FOR SCALABLE 3D CLIENT SERVER TECHNOLOGY
WITH BROAD POTENTIAL APPLICATIONS

Stamford, CT, April 24, 2001 -Worlds.com (OTC/BB: WDDD), the leading three-dimensional (3D) virtual reality entertainment portal on the Internet, today announced that it was awarded U.S. patent 6,219,045 for it's scalable 3D server technology from the United States Patent Office.

The Company believes the patent may apply to currently, in use, multi-user games, e-Commerce, web design, advertising and entertainment areas of the Internet.

"While we were notified by the U.S. Patent Office of a pending patent grant last year," said Thom Kidrin, president/CEO of Worlds.com, "the Patent Office has now issued the patent for publication and we will seek to take advantage of our patent protection in the 3D market and evaluate how it may be applied in the current market."

Description of Patent Technology

The technology provides a highly scalable architecture for a three dimensional, multi-user, interactive virtual world system. In its most broad embodiment, the patent allows multiple users to interact in a three-dimensional, computer-generated graphical space where each user executes a client process to view a virtual world from the perspective of that user. The virtual world shows avatars representing the other users who are neighbors of the user viewing the virtual world. The view can be updated to reflect the motion of the remote user's avatars because motion information is transmitted to a central server processor that provides position updates to client processes for neighbors of the user at that client process. The client process also employs an environment database to determine which background objects to render as well as to limit the number of displayable avatars to a maximum number of avatars displayable by that client.

"Our intention is to market this technology to our current partners as well as to organizations, companies and other sites that have been looking for new and unique ways to involve mass audiences in their products, applications and services," said Kidrin. "We will also review other 3D sites who may be using our technology to ensure we are fully compensated."

About Worlds.com
Worlds.com, the Internet's premier 3D virtual reality entertainment portal, leverages its patented proprietary technology to offer visitors a network of virtual, multi-user environments that have rich media graphics, text chat, voice-to-voice chat, streaming video and e-commerce. The environments are focused around entertainment interests and targeted communities such as music, sports, and general entertainment environments. In the Worlds' Avatar Gallery, visitors select an avatar (3D character), and customize it into a personal virtual representation of themselves. The avatar is used to travel in and through the various virtual environments and participate in interactive activities involving entertainment, promotions, or e-commerce. Avatars can chat with one another, dance in a nightclub, e-shop, watch video clips and participate in other activities. The Company has revenue sharing agreements with British Telecom and Freeserve (in the United Kingdom) as well as Aerosmith, AOL Time Warner Cable's Road Runner, Artisan Entertainment and the World Wrestling Federation (in the U.S.), among others.

Worlds.com is headquartered in Stamford, CT. For more information on Worlds.com, please contact Gary P. Tobin, at 212-685-7077.

Statements in this release contain forward-looking information about management expectations, strategic plans, prospects, anticipated financial or operational performance, and other similar matters. These statements are based on the current expectations of Worlds and forecasts and assumptions that involve risks and uncertainties. A variety of factors, many of which are beyond Worlds control, could cause actual results to differ materially from the expectations expressed in these statements. These factors include, but are not limited to, the volatility of financial markets, actions and initiatives by our current and potential competitors, events or circumstances impacting our major customers or suppliers, our ability to access capital markets when and as needed, the effect of current and future legislation or regulation and additional factors described in the reports filed by Worlds with the Securities and Exchange Commission (SEC), including Worlds' Annual Report on Form 10-K for the year ended December 31, 2000, which is available on the SEC's Web site, at www.sec.gov. Worlds undertakes no responsibility to update or revise any statements in this presentation, whether as a result of new information, future events or otherwise.

Contact
Steven G. Chrust
Chairman
203-316-0796
schrust@worlds.com