#TechnoZeus modelbegin clumpbegin vertex -.024 .8 .05 uv .333 0 vertex -.024 0 .05 uv .333 8 vertex -.05 0 0 uv 0 8 vertex -.05 .8 0 uv 0 0 vertex .024 .8 .05 uv .666 0 vertex .024 0 .05 uv .666 8 vertex .05 .8 0 uv 1 0 vertex .05 0 0 uv 1 8 vertex .024 .8 -.05 uv 1.333 0 vertex .024 0 -.05 uv 1.333 8 vertex -.024 .8 -.05 uv 1.666 0 vertex -.024 0 -.05 uv 1.666 8 vertex -.05 .8 0 uv 2 0 vertex -.05 0 0 uv 2 8 vertex -.024 .8 -.05 uv 0 8 vertex .024 .8 -.05 uv 0 8 vertex .05 .8 0 uv 0 8 vertex .024 .8 .05 uv 0 8 vertex -.024 .8 .05 uv 0 8 vertex -.05 .8 0 uv 0 8 vertex -.024 0 .05 uv 0 8 vertex .024 0 .05 uv 0 8 vertex .05 0 0 uv 0 8 vertex .024 0 -.05 uv 0 8 vertex -.024 0 -.05 uv 0 8 color .781 .594 .375 ambient .5 diffuse .3 lightsampling vertex addtexturemode foreshorten texture stone4 quad 1 2 6 5 quad 4 3 2 1 polygon 6 25 24 23 22 21 3 quad 5 6 8 7 quad 7 8 10 9 quad 9 10 12 11 quad 11 12 14 13 polygon 6 20 19 18 17 16 15 clumpend modelend